Team
Active Team
The active Reality Toolkit team works on core functionality, platform support and overall direction of the toolkit.
Dino Fejzagić
Dino is a seasoned Unity developer and has been leading development of the Reality Toolkit since "The Forkening". He's passionate about mixed reality technology and operates a consultancy for enterprise mixed reality solutions in Germany. Whenever he can catch a break from work, he also loves to work on his VR games. Some of them might actually make it to release, hopefully.
Simon Jackson
Simon has been a tinkerer, engineer, problem solver, and solution gatherer ever since his early years. In short, he loves to break things apart, figure out how they work, and them put them back together; usually better than before. Simon is taking the lead on development of the Service Framework, which serves as a foundation to the Reality Toolkit as well.
Sponsors & Supporters
These amazing companies and individuals are supporting the toolkit's development either using funds for development or providing infrastructure and other resources to keep the project going.
CodeEffect
CodeEffect GmbH is a team of 3D and XR experts. We are consulting, design and implementation partners for clients from all over the world.
Ethar Inc.
Ethar is transforming human relationships with people, places and things through immersive technology. Leverage our XR integration toolset to bring your organization and projects into the next dimension.
Dinomite Studios
Dinomite is a full-service game design and development studio in Germany, specializing in immersive VR games and storytelling.
Acknowledgements
The Reality Toolkit was originally based on the MRTK (Mixed Reality Toolkit v2), created by Microsoft and MVP's, as a successor to the popular HoloToolkit. Even though the Reality Toolkit has taken its own path and does things differently in many areas, we would like to recognize a few people who have left their signature on its journey: